Friday, 16 December 2011

Tis the season and I'm feeling twitchy

Tis the season!

While the rest of the world if baking yummy cookies and decorating festive greenery, I and the rest of the 4th year animation students have slugged through 14 days of hellish none stop work with midfields of deadlines only to end in the ever horrifying Grad Panels. 

The Grad Panel is where you present you process in front of a couple of professors who then determine how successful your thesis project is. It’s a very nerve racking experience. 

Mine was yesterday.

Today I am feeling twitchy.

The nerves and stress haven’t fully subsided and I now have this thing called free time. But it isn’t relaxing; it just feels like I am forgetting to do something…

Anyway here is some of the work that I showed during my panel.

Anna's room with Textures. Still needs work but I'm getting somewhere



Anna's doll, texture test (hair needs work) 


As you can see I have been texturing


I talked about the difference in eye textures for the doll and Anna

Anna's eyes
Doll eyes


Also a rig test





I talked a lot about where I am hoping to take the story. But you’ll have to wait. I’m feeling too twitchy to write about it now.

Maybe in the New Year

In the meantime, HAPPY HOLIDAYS!!

Friday, 11 November 2011

Works in Progress

I know that my blog posts as of late have been heavy on the story development stage so to switch things up I’ve decided to show a bunch of my works in progress.

I have mostly been focusing on modeling the major props and characters.

Room and Furniture

So here is the room.




I like looking at it for this perspective because it reminds me of being a little kid and making shoe box house for my toys.

Here’s what it looks like inside.


t-posed Anna and half unwrapped chair. What a pretty picture. 


Designing the room took quite a bit of time. Victorian architecture tends to have a relatively heavy, masculine aesthetic that didn’t match the fragility of Anna and the porcelain dolls. To get a more delicate look, I decide step a little further back in time to the rococo era.

Victorian Room

Victorian Room

Rococo

Rococo or maybe Rococo revival which happen around 1840's (I think) and rococo influence pop up again around 1910ish


One the most irritating things about making a period piece is dealing with the time’s idiosyncrasies. For example when gathering reference images for chairs, I discovered that not only are there different kinds of chairs for specific areas of a house but male and female versions of chairs.



These are parlour chairs. The one with more defined arm rests is the man’s chair and the curvier one is for the ladies.  

I really like the look of male parlour chairs so that’s what I modeled. I’m not sure how accurate it is to have the man’s parlour chair in a little girl’s room but I honestly don’t think anyone will care. 




Here’s a vanity.



Because of the elaborate nature of the Victorian era most of my props are going to need displacement maps to get the extra details.

Here’s the couch model



Now in Zbrush 



And now I’ve messed up…

I think this look really cool even if it's not at all what I wanted 


And here’s the couch with a displacement map




Still a lot of texturing to do but we’re getting somewhere.



Mother and Doll Character


The Mother character’s face is never seen in my film so please ignore it.

Here are some reference images I used. 





When modeling this character I kept thinking about how uncomfortable all those layers of fabric would be; like wearing several heavy blankets all day. I can’t imagine how women survived the summer.

This is my first go at the Mother Character.



I like all of the layers of her dress.

However, after some consideration, I felt this version did not depict the attributed I wanted the Mother Character to represent.

I want the Mother character to feel cold, mechanical, stiff, and severe.

So I started again, this time focusing far more on the silhouette opposed to the layers of clothes.

This is where the Mother is currently.


quite a bit less detail but I think I can get in back in texturing 


Much better silhouette!

old and new


Here is Anna’s doll design.



I’m not sure if I’ll keep this on as the main doll. I need a lot of different doll designs for this film. Right now my plan is to model 3-4 hero dolls and then miss and match their parts as well as change their texture maps. Right now I only have 1.5 dolls modeled.

Here are some doll references.








I am surprised at how much faster I am at modeling now. Things that use to take me about a week I can now get done in a day. It’s a little uncanny but I guess I was bound to get better at this eventually.



Tuesday, 8 November 2011

Concept to Animation and all the In-betweens: Porcelain Why Paper

The Beginnings of a Story
The birth of a story concept is always the most optimistic and hopeful stage of storytelling in time based media. At this stage I fall in love with an ephemeral idea which swims around in my grey matter. It is perfect in its untouched splendor. I never know how these ideas materialize but I do know that at their birth they are as flawless as a blanket of newly fallen snow. However, as soon as my mind begins to translate this captivating idea into a reality, I create irreversible tread marks that scar the initial perfect state. The more I develop an idea, the more scars appear. The motivation to develop is to translate the ephemeral into the tangible. The untouched perfect ideas only exist in the corner of my eye where I can’t quite see them. As I develop these ideas I try to create what is not fully visible, to somehow solidify the perfection that is always just out of sight. Unfortunately, the more I develop the project, the more mutilated the concept becomes.
I find the process of translating an ephemeral concept into a corporeal film to be a destructive yet fascinating process. In this transitional stage all the whos, hows, whats and whys creep out of the foundation demanding to be answered. I am always startled at how unprepared I am to address these deceptively simple inquires. I am currently in production for a short animation called Porcelain. In writing this production journal for Porcelain I hope to do some much needed mental house cleaning as well as to more fully explore the creative process of bringing a concept to a complete animation.
The idea of Porcelain was an amalgamation of two different influences. The first was a case study I read in my sociology text book in the socialization chapter. The case was about a young girl named Anna who was locked in an attic room with essentially no human contact for five years. When Anna was eventually rescued she was “unable to laugh, smile, speak or even show anger, she was completely unresponsive, as if alone in an empty world…Although alive, Anna hardly seemed human.” (Gerber, Macionis 111) Anna’s case is an example of how social experience is the key to humanity, and that without socialization “an individual is more of an object than a person” (Gerber, Macionis 111). The story of Anna both terrified and fascinated me.
The second influence happened when I was working at a toy store. The day was particularly slow and I was flipping through an ordering catalogue when I came upon this exquisite doll house. I was very taken by the extravagant toy and debated buying it for the possibility of future children. In the end I didn’t purchasing it as I came to the conclusion that even if I did eventually have children, I knew I wouldn’t allow them to play with the doll house because it was simply too beautiful and children, no matter how careful, would most definitely spoil it.


Somehow Anna’s case and the doll house started to coagulate in the recesses of my brain and Porcelain began to formulate. I kept imagining a little girl forgotten in an environment of precious and beautiful objects that were always out of reach and eventually the girl too would become a beautiful lifeless object. Until this point in development Porcelain had not been much more than a lonely feeling combined with vague mental images, yet it felt achingly beautiful to me. My brain had been working behind my back and had sprung this concept upon me. From this moment forward developing the concept would require conscious problem solving to translate what exclusively existed in my mind into something I could share. This is the beginning of the destruction phase. As soon as I began asking myself the whos, hows, whats and whys, that beautiful concept became less and less perfect but more and more real.

Developing Story
In order to take a concept that is nothing more than feelings and vague mental images and turn it into a functioning story, I first had to distil what exactly I liked about the idea. Porcelain at this point could be summed into three main points: intense loneliness, trying to find or reach something beyond grasp and imprisoning yet beautiful objects. The loneliness and the searching fit together as the motivation for the story and the objects worked as a setting. Like Anna, I wanted my protagonist to be isolated from the outside world resulting in a lack of identity. I determined that searching for something would be the protagonist’s attempt to find her identity but never managing to do so. The beautiful objects led me to set the story in the Victorian era. I have always been fascinated by the extravagance of wealthy Victorian society, and how symbols of wealth also functioned as cages for women and children especially in terms of clothing such as corsets, gloves and high buttoned necks. The confining socialization of children in the Victorian era, with adages such as, “Children should be seen and not heard”, also helps to place and validate my protagonist’s isolation and lack of self.
I began to construct the basic plot for Porcelain into three acts. The first act establishes the protagonist, who I decided to name Anna after the poor girl from the case study, and her relationship to her surroundings. The second act illustrates her entrapment within her environment. The third act is the result of her entrapment.
The most difficult section is Act 1 because it establishes all the information needed to guide the viewer through the rest of the story. In Porcelain I had to find a way to show Anna’s isolation as well as her internal struggle to find an identity. I also needed to establish information about the beautiful objects, where they came from and why they are untouchable. After some consideration
I decided a mother character was necessary both to explain Anna’s lack of socialization as well as to be the giver of the collection of beautiful objects. After the decision of adding the mother the other two acts fell into place relatively easily and I now had a start of a story.
For some unknown and bizarre reason, stories about little girls getting turned into dolls are all the rage these days. For example, a short film call Alma has recently taken the animation world by storm. Alma is essentially about a little girl turning into a porcelain doll and whenever I pitch Porcelain somebody always mentions Alma. The concept for Porcelain first came to me sometime in 2006 and it wasn’t until 2010 that I watched Alma. Needless to say, seeing that film was a little bit defeating. In truth Alma’s overall story quite is different from Porcelain with the exception of the turning into a doll at the end. However, I still fear that my film will be dismissed as unoriginal and trendy.



Inspiration
I find Titanic to be an inspiration in how the movie portrays the confinement of Edwardian high society. There are two scenes in particular. The first takes place over afternoon tea where the protagonist Rose sits silently as her mother and her peers engage in idle chit chat concerning current wedding fashions. Rose looks over to a neighboring table and watches as a woman corrects a young girl’s posture and proceeds to teach proper tea time etiquette. The camera then focuses on Roses as she silently watches this little girl become entrapped in the same social cage that she is confined by. This scene demonstrates socialization and the construction of identity as the child is being molded to fit within a specific social role.



The second scene is a deleted scene where Rose attempts to undress herself after she leaves a dinner party in distress. Without a servant to assist, Rose cannot release herself from the beautiful yet extremely confining dress. She becomes more and more frantic and she fumbles with the multitude of straps and buttons. In this scene Rose’s dress, a symbol of her wealth literally becomes a cage that she struggles to free herself from it. The beautiful objects in Porcelain take on the same role as Rose’s dress as they work to imprison Anna.


Moving Forward and Problem Compromising
One of the most difficult problems that I am facing is how to get an audience to empathize with Anna. I originally imagine Anna to be unable to fully feel or express emotion because of her perpetual isolation. However, having a protagonist that never changes emotionally seems like a death sentence to the success of my film. When telling a story in animation it is always a good idea to completely switch the emotional state of the character within the scene. Toy Story is a great example of this. Not only do both Woody’s and Buzz’s emotional states completely change in every scene, one of the character’s feelings is always in opposition to the other, creating an extremely interesting and engaging character dynamics. Porcelain currently lacks emotional contrast which is very likely to alienate an audience. Allowing Anna to express a wider range of emotions throughout the story would probably create more dynamic and interesting scenes as well as cause the audience to identify with Anna. However, if Anna is more expressive, her loss of identity will be much more difficult to portray and I run the risk of creating a film about a magic music box opposes to the loss of self.
As I think of way to represent Anna so the audience can connect with her, my mind keeps falling back on Gayatri Spivak’s “Can the Subaltern Speak?”. The article argues that in society certain minorities are rendered silent because they do not fit within the hegemonic system. Society is built on rules determined by the ruling class, those people who function outside of these ideologies get lost or forgotten within the dominate social system. The people who fall through the cracks of society are unable to have an effect on their environment because they essentially don’t exist within hegemonic system. Spivak refers to these minorities as subaltern. The reason Anna is such a difficult character for me to represent in a relatable way is because she is subaltern. Her story is her loss of self within an environment that she has no control over. In trying to represent her I am attempting to give a voice to a character that is rendered silent. Spivak’s poses question “Can the Subaltern Speak?” and through Porcelain I am trying to find the answer.

Conclusion
The problem with passion and inspiration is the creation of precious ideas. Because at birth the idea seems so perfect, it is extremely difficult to deviate from the initial conception. To make changes to the characters, to add or drop scenes within the story, every aspect of problem solving
feels like a mutilation of something once so wonderful. However, the perfect idea is a lie. What exist so pristinely in my mind is in fact hugely flawed in reality. It is my hopeless ambition as a filmmaker to create a film that is as beautiful in reality as the original concept was when I first saw in the corner of my eye.

Tuesday, 4 October 2011

Leica Reel

Check out my leica reel!






Thoughts on my leica reel

Two major things

1) I am pleased with how it turned out. I think I’m heading in the right direction. With Porcelain it’s like I’m working in the dark. I feel a little lost as I battle my way through storyboards and models. But every now and again I will do something that seems right, where it think “oh yeah, this is my film!” This leica reel was one of those moments. Even though it’s nowhere close to where I want to be I can at least catch of gimps of what I hope for on the horizon.

2) The ending does not work! I had my suspicions at the storyboarding stage but decide to wait and see how it played in a time based format. It plays like a big hunk of stinky cheese! Luckily I have some idea on how to fix this problem du fromage. Thanks to a brilliant suggestion from my Senior Animation Project instructor and a helpful class critique, I am on my way to creating a much more compelling ending!


Even though Porcelain is feeling a lot like swish cheese with its plot holes and lame ending, I really feel that I need to leave the story alone. I’m feeling a little anxious having to continuously work on storyboards and my leica reel because they are currently in 2D. I really feel the best course of action at this point is to bunker down and complete all of my major CG elements so I can create a leica reel in the medium my film will be in. Working in 2D requires 2D problem solving. I don’t want to spend a lot of time editing my current leica reel only to have to recreate it in CG with a bombardment of new CG problems.

Project Proposal


PROJECT PROPOSAL

Date:
October, 2011
Working Title:
Porcelain
Director:
Robyn Fulbrook
Composer:
TBD
Techniques:
  • 3D animation
  • Autodesk Maya, Autodesk Softimage, Adobe After Effects

Format:
  • High-definition video
Length:
 5 minutes
Proposed Production Period:
Current to April 30, 2012


Summary:

Porcelain is a five minute animated short set in the Victorian era. It is told through the perspective of Anna, a child from a wealthy family as she struggles to find herself in a culture that regards her as an object.


Synopsis:

In a society where children are seen and not heard, a young girl is lost in a world of precious and fragile objects. As she is perpetually surrounded by silence and isolation, her vitality begins to fade and she gradually transforms into one of the delicate, inanimate porcelain dolls.


Project Description:

Porcelain is a narrative film that explores the inability to establish self. The film follows Anna as she struggles to find her identity but lacking emotional support and nurturing, she increasingly fades into a mould of Victorian society. The loss of self is both terrifying and infinitely sad therefore these are the emotions I am striving to convey within Porcelain. Self is a fragile and ephemeral entity. We constantly struggle to define ourselves, continually negotiating between individualism and social expectations; never sure where one begins and the other ends. I hope that Anna’s internal struggle can transcend Porcelain causing the viewer, whether consciously or subconsciously, to enquire “Who am I?”

The plot of Porcelain is constructed into three acts. The first act establishes the protagonist Anna and her efforts to find an identity in an extravagant yet rigid and isolating world. The second act illustrates her continual entrapment within this environment. The third act is the result of her entrapment, where Anna is unable to find herself and succumbs to the moulding of the external influences.


Visual Treatment:

Porcelain is a computer animated short film set in the Victorian era. I am fascinated by the extravagance of wealthy Victorian society, especially how symbols of wealth also functioned as cages for women and children. In Porcelain I want to capture the beauty and decadence of Victorian high society in a way that also feels oppressive and confining. I chose the Victorian era specifically because of women’s fashion of the time. The high button up necks, long sleeves with tight cuffs and the use of corsets illustrate how the ideals of fashion and wealth also functioned to reinforce social ideals of propriety and served to restrict and inhibit both physical movement and psychological development.

Example of Victorian fashion  



This scene from Titanic illustrates the era's extravagance and social confinement   

The majority of the film takes place in the dark or low lighting. The first act is set at night with oil lamps or a fire place being the source of light. The flickering of the flames will be the most warm and energetic light source of the film. The second act takes place on an overcast afternoon. The light should be soft yet give a feeling of mundane and bleak. The last act is set at night, with moonlight as the major light source. I want the light to feel silent and cold.



Sound Treatment:
Porcelain is a film of isolation and silence. The overall sound treatment should enhance the feeling of silence. The music and the sound effects will be cognizant of the Victorian era. I hope to use piano, string instruments and chimes as the primary instruments. The sounds should seemingly flux between diegetic and non-diegetic; where a musical line could start with a diegetic source but then transcend beyond the story space.